Geometry - Rotation

Card Puncher Data Processing

About

Rotation is a geometric transformation and can be applied through the following transformation matrix

Matrix Rotation 90

Rotation by

90 degrees

<math> M = \begin{bmatrix} 0 & -1 \\ 1 & 0 \end{bmatrix} </math>

<math>\theta</math> radians

Matrix Rotation Theta

<math> M = \begin{bmatrix} cos(\theta) & -sin(\theta) \\ sin(\theta) & cos(\theta) \end{bmatrix} </math>

180 degrees = <math>\pi</math> radians

Identity: <math>sin^2(\theta) + cos^2(\theta) = 1 \text{ for all } \theta</math>

Documentation / Reference





Discover More
Card Puncher Data Processing
Geometry - Transformation

Transformation of geometric objects. A geometric transformation is represented by a transformation matrix. Transformations that keep the origin fixed are linear including: , ...
Matrix Rotation 90
Geometry - Transformation Matrix

A geometric transformation can be represented by a matrix. THE advantage of using transformation matrices is that cumulative transformations can be described by simply multiplying the matrices that describe...
Inkscape Layout
Inkscape - Rotate

in Inkscape With a bounding box handle When the object(s) is selected: [ and ]: Default rotates are by 15 degrees Ctrl + [ and ], rotation by 90 degrees. Alt + [ and ], rotation by 1...



Share this page:
Follow us:
Task Runner